This list last updated August 29, 2009.
Alone in the Dark: Inferno
Ninja Gaiden Sigma
Current game count: 2
Filed under: My Sony Collection, Sony Playstation 3 | Tagged: Alone in the Dark: Inferno, Ninja Gaiden Sigma | 2 Comments »
This list last updated August 29, 2009.
Alone in the Dark: Inferno
Ninja Gaiden Sigma
Current game count: 2
Filed under: My Sony Collection, Sony Playstation 3 | Tagged: Alone in the Dark: Inferno, Ninja Gaiden Sigma | 2 Comments »
This list last updated August 29, 2009.
Final Fantasy VII
Current game count: 1
Filed under: My Sony Collection, Sony Playstation Network | Tagged: Final Fantasy VII | Leave a Comment »
Among the limited Master System library, Rastan stands out as one of the best action titles available. It brings together good graphics, fun gameplay, and for the Conan fans among us, an ending that is very appropriate for a Conan-inspired character.
When I think of the 1980s, I am immediately reminded of G.I. Joe cartoons, hair bands, Mr. T cereal, Saturday Supercade, Mary Lou Retton, and John Rambo—all of which make that decade distinct in my mind. Perhaps the most significant reminder of the 1980s for me, though, is the rise of the sword and sorcery genre, brought forth primarily due to the popularity (and controversy) of Dungeons & Dragons, but given continued attention through a slew of movies released during the time. These movies ranged from Boorman’s often eerie retelling of Arthurian legend in Excalibur to the only non-musical Disney animated feature at the time in The Black Cauldron to the guilty pleasure of Hawk the Slayer to the dreadfully awful Deathstalker movies. Arguably the most influential of these movies was Conan the Barbarian, starring then rising star Arnold Schwarzenegger.
The fascination with Conan and the barbarian hero archetype he made famous can be witnessed in several video games during the ’80s—Ax-Battler from Golden Axe, Gogan from The Legendary Axe, Thor from Gauntlet, and even Conan himself appeared in a forgettable game or two of his own during this era. In my opinion, though, the best rendering of the Conan character was accomplished in Rastan, a game produced by Taito for the arcade and later ported to the Sega Master System.
Rastan is a hack-and-slash platformer in which you traverse seven levels of the land of Semia in order to rescue a princess. No, Rastan is not innovative in its storytelling, but that really doesn’t matter. Rastan is about cutting down skeletons, harpies, wizards, chimeras, and medusae as you make your way to the boss at the end of each level. As you slay your enemies, you will occasionally be rewarded with potions, shields, and armor, but your enemies will also leave behind vials of poison which will deplete your health. In addition to these items, you’ll find weapons that will increase your reach and damage, including the fire sword which launches fireballs with every swing.
Though Rastan does not have a time limit for each level, it does employ a penalty if you move at a leisurely pace. After a certain amount of time passes, night begins to set in, and you suddenly find yourself besieged by bats that will plague you for the remainder of the level. While the bats don’t appear during the boss levels, the game once again finds a way to ensure you dispatch your foes quickly. The manual implies that the air in the boss chambers is poisonous to Rastan, and your health will deplete slowly for the duration of the battle.
Speaking of the bosses, Rastan has some of the best looking I can recall on the Sega Master System. Though most of the enemies you encounter during a level will not be very detailed (though the graphics are still good for the Master System), the bosses are often large and relatively well defined, especially the three dragons you will confront before the game’s end.
The music in the game is also very good for a Master System game, and you may find the tunes running through your head long after finishing the game.
The only real complaints I have about this game are the ease with which some of the bosses can be defeated and the overall length. The first boss, Kentorous the centaur, can be defeated with only a few downward thrusts of your sword, and the third boss, the wizard Shukumas, will stand in one spot for several seconds before teleporting, allowing you to do heavy damage by merely standing in front of him and repeatedly swiping him with your sword. As for the game length, you can expect to play Rastan from beginning to end in 20-25 minutes, though they will be 20-25 minutes of some of the best hack-and-slash gaming to be found on the Master System.
Among the limited Master System library, Rastan stands out as one of the best action titles available. It brings together good graphics, fun gameplay, and for the Conan fans among us, an ending that is very appropriate for a Conan-inspired character. I consider Rastan one of my favorite titles in my Master System library, and after comparing it with the arcade original, I think the Master System port comes out on top. Certainly, the graphics cannot compare with the coin-op, but where the original was created to be a quarter-muncher, the Master System version feels like a more balanced game.
A quick tip for those of you who find that the three continues are not adequate to get you through the game—before turning on your Master System, hold down the both buttons and the D-pad to the lower left. Continue to hold until the Rastan title screen appears. If the title is blue instead of gold, you have unlocked unlimited continues. Now you may play as recklessly as you like.
Highly recommended
Filed under: Game Reviews, Sega, Sega Master System | Tagged: Rastan | Leave a Comment »
It has some serious flaws, but I cannot help but love Mutant Rampage Bodyslam for its unabashed cheesiness, its great graphics, and its variety of imaginative enemies . . . . As it stands, Mutant Rampage Bodyslam is the best (and only) beat-’em-up title for the CD-i and a must-own title if you have that system.
Ever since I slid my first quarter into a Double Dragon arcade cabinet twenty years ago, I have been an avid fan of beat-’em-ups. The ability to team up with a friend and brawl your way through endless swarms of street thugs just never seemed to get old to me, and to this day, when I revisit old consoles, I find beat-’em-ups (along with hack-and-slashers) the games that I reach for the most. Along with the aforementioned Double Dragon, many classics arose from this genre, including Final Fight, Streets of Rage, River City Ransom, and Mutant Rampage Bodyslam.
Before you accuse me of making an error, let me assure you that I am not. I did, in fact, intend to include Mutant Rampage Bodyslam on that list. How do I dare place a CD-i brawler amongst the cream of the beat-’em-up crop? My justification follows.
First off, I did not include Mutant Rampage Bodyslam because of its gameplay. In fact, the gameplay is one of the weakest aspects of the game. The controls are fairly responsive, but the characters move slowly. Also, the hit detection is not quite as solid as it should be. Your characters have a few different moves they can pull off, but you’re likely to find yourself either jump kicking or standing still and waiting for your enemies to walk into your attacks. This game certainly does not exhibit the same complexity and fluidity of a game like Streets of Rage 2. Add to this cheap hits and difficult-to-hit enemies, and you have what can be a frustrating experience.
The music in this game is also a weak point. The game’s music isn’t all that bad, but it consists of short loops that you will hear over and over and over again. For some reason, the music will also drop out at times and have to restart, an all-too-often occurrence following the thwack you hear as your hit connects with an enemy. Sometimes, the music will drop out altogether, and you are stuck with silence until something triggers it again.
Another issue I have with this game is that it is only one player. Beat-’em-ups as a genre shine when you employ the help of at least one of your friends, but that’s not going to happen with Bodyslam. It is very much missed here, because this is a very long game, requiring several hours to complete. Perhaps the CD-i was not capable of handling the two-person action, but whatever the excuse, this title suffers for it.
So, this is sounding like a pretty bad game so far, right? Well, here’s where it begins to get better . . . or worse, depending on your viewpoint.
Mutant Rampage Bodyslam was brought to the CD-i by Animation Magic, the same folks responsible for the notorious CD-i Zelda games. While the animation in the Zelda games was undeniably primitive and unsightly, the animation in Mutant Rampage Bodyslam isn’t that bad, though you will see the same sequences repeated with different dialogue. If you search on YouTube, you’ll likely find the cut scenes from this game posted along with people lamenting how truly terrible they are. I think these folks are missing the point, and given the right perspective, the animation really adds to this game. This game is called Mutant Rampage Bodyslam, and the cut scenes are set up to be reminiscent of the pre-wrestling-match boasting to which all of us who grew up with WWF or WCW are accustomed. These cut scenes are intentionally cheesy and remind me very much of the chest-thumping I might have seen from Rowdy Roddy Piper or the Iron Sheik back in the ’80s. The mutants are even made more distinct based on the area of the world from which they originate, very much like our awareness that Rowdy Roddy was supposed to be from Scotland and the Sheik from the Middle East.
Beyond these cut scenes, what really shines in Mutant Rampage Bodyslam are the graphics. You would be hard pressed to find the sheer variety of enemies of Bodyslam in any of its contemporary beat-’em-up titles. You’ll find guys who club you with their heads, cyborgs, strong men, werewolves, centaurs, lizardmen, sumo wrestlers, ninjas, dragonmen, and all kinds of other nasties trying to put the beat down on you. What is great is that these enemies have different abilities and fighting styles, so you’re not just fighting the same types of enemies in different wrappers (which is common in some other games in this genre). A lot went into the design of the enemies in this game, and it amazes me that no one seems to give this much attention in the other reviews of this game I’ve seen.
Not only did a lot of thought go into the characters, but the backgrounds are often great as well. You won’t get the standard repeating shop fronts here . . . well, not without a fighter jet crashed into them. There are all kinds of details that make the backgrounds interesting and memorable. There really is not interaction between your character and the background elements, but the game designers did allow some interaction with the enemies, such as the way they’ll appear from behind a bar or rise from the sewers.
It has some serious flaws, but I cannot help but love Mutant Rampage Bodyslam for its unabashed cheesiness, its great graphics, and its variety of imaginative enemies. If only this game had the control and move set of Streets of Rage 2, along with that games ability for multi-player, this would compete for my favorite beat-’em-up of all time. As it stands, Mutant Rampage Bodyslam is the best (and only) beat-’em-up title for the CD-i and a must-own title if you have that system. One word of caution, though—do yourself a favor and pick up a good control pad. Without it, the game is practically unplayable.
Recommended
Filed under: Game Reviews, Philips CD-i | Tagged: Mutant Rampage Bodyslam | Leave a Comment »
This list last updated July 20, 2009.
Alpiner
A-MAZE-ING
The Attack
Blasto
Car Wars
Chisholm Trail
Early Learning Fun
Hopper
Hunt the Wumpus
Multiplication 1
Munch Man
Parsec
Super Demon Attack
Video Graphs
ZeroZap
Current game count: 15
Filed under: My Game Collections, My Texas Instruments Collection | Tagged: A-MAZE-ING, Alpiner, Blasto, Car Wars, Chisholm Trail, Early Learning Fun, Hopper, Hunt the Wumpus, Multiplication 1, Munch Man, Parsec, Super Demon Attack, The Attack, Video Graphs, ZeroZap | Leave a Comment »
Shining Force is a joy to play and is among the best titles for the Genesis . . . . Though I won’t claim this game has universal appeal, I think even gamers who do not traditionally play FRPGs will find themselves drawn to Shining Force.
It all started with Phantasy Star. That was my initiation into the world of FRPGs (fantasy role-playing games), and from that point on, I was in love with the genre. I followed up with the remainder of the series (the second game being my personal favorite), and hungered for more. Unfortunately, outside of the Phantasy Star series, many of the Genesis FRPGs were rather lackluster. There were acceptable titles such as Sword of Vermillion, but they really failed to capture the epic feel of the Phantasy Star series. Finally, though, Sega gave us Shining Force, and a new and exciting franchise was established.
OK, before you correct me, I should note that there was a previous game released in this franchise titled Shining in the Darkness, but the gameplay is much different in this previous title. Shining in the Darkness used a first-person view similar to the dungeon levels of the original Phantasy Star. For some reason, though, I could never get into Shining in the Darkness. I appreciated aspects of the game, such as the artwork and creature design, but I think I was turned off by the need to create maps as I played, so I gave up. Shining Force used much different play mechanics, though. This game retained the type of design from Shining in the Darkness, but it seemed to be much more of a blend of the strategy and FRPG genres. There were no first-person dungeons in Shining Force. Instead, there were overhead-view villages and cities in which you interacted with non-player characters (NPCs) like in Phantasy Star mixed with battles in which you deployed the members of your party, all of whom had different movement ranges, reminiscent of strategy games. The mixture of elements worked, and Shining Force was a fun and refreshingly new addition to my Genesis library.
One of the things I love about Shining Force is the switch from the overhead battleground view to the close up of characters whenever one of them acts. You get to see your centaur knights charge forward with lances, your elves fire arrows, your dwarves strike with their axes, your mages call forth fire to scorch your enemies, and your birdmen hover then slice with their swords. The character graphics are all well rendered and will change as characters equip new weapons or are promoted (I’ll explain promotions in a bit). The background graphics will also change based on the terrain and include a good amount of detail. For a game of its time, this title provides excellent visuals.
As you progress through the game, you will add numerous different allies to your roster. Though you can only have twelve members in your party at any one time, you will find a headquarters in each town where you can change party members. Part of the fun of this game is finding party members and mixing and matching them to discover which combination works best for your style. Many members are secret, requiring you to search in a particular place at the right time or to use a particular item in order to unlock them. It is unlikely you will find everyone in your first playthrough without resorting to online hints or guides.
As you defeat enemies and use magic and items, your characters will gain experience. Unlike some FRPGs in which experience is shared among party members, your characters in Shining Force will only accumulate experience on their own actions. This can be problematic at times, as your mages and healers get a lot less experience for using their magic than your warriors will for attacking enemies. You’ll often find that you have to wear down your enemies with your strongest characters and then allow your magic users to finish off the enemy in order to help them advance through levels. In addition to this level advancement, though, your characters can also be promoted. When your character is promoted, he or she is given a new title (for example, a MAGE becomes a WIZD). The benefits of promotion are that the character may be able to use weapons which were previously unequippable or may learn new magic. You can promote a character at 10th level, but it is generally a good idea to raise your character higher than this, as the character’s stats will drop after the promotion, though as the promoted character advances, he or she will quickly compensate for this drop.
Though leveling up characters and opening new abilities is fun, you will often find yourself fighting the same battles repeatedly in order to do so, which can become monotonous. There aren’t any random battles in this game, so you are required to leave a battle prior to the last monster (or in some cases, the boss monster or character) is defeated. You may then return to the battle with respawned monsters, allowing you to build more experience.
Another gripe that I have with this game is that NPCs will often get in your way when you are in villages and cities. Since you cannot move through an NPC, they become very cumbersome in small houses and passageways. Often, you will sit and wait for one to move away from a door or staircase so that you may enter or exit. Though this isn’t a huge issue, it is still one that the programmers should have fixed prior to the game’s release.
Aside from those gripes, both of which are relatively minor, Shining Force is a joy to play and is among the best titles for the Genesis. The game balances battles with character interaction well, and people who generally feel that FRPGs are slow and plodding may find the pace of this game much more to their liking. Though I won’t claim this game has universal appeal, I think even gamers who do not traditionally play FRPGs will find themselves drawn to Shining Force.
Highly recommended
Spoiler Alert—the video below shows the game’s ending.
Filed under: Game Reviews, Sega, Sega Genesis | Tagged: Shining Force | Leave a Comment »
This list last updated July 11, 2009.
Gold’s Gym Cardio Workout
Rayman: Raving Rabbids
Samba de Amigo
Wii Play
Wii Sports
Current game count: 5
Filed under: My Game Collections, My Nintendo Collection, Nintendo Wii | Tagged: Gold's Gym Cardio Workout, Rayman: Raving Rabbids, Samba de Amigo, Wii Play, Wii Sports | Leave a Comment »
Would I recommend Star Wars: Episode 1 Racer? If you’re a fan of racing games and have an N64 lying around, it’s worth a look. It’s definitely not the cream of the N64 crop, and its dated graphics and sometimes frustrating track layouts can make it a chore to play, but if you come across a cheap copy, go ahead and pick it up.
After a nearly six-month hiatus, I am finally back to review Star Wars: Episode 1 Racer. Why has it taken me six months to get to this review? Part of it was just a matter of too much intervention from real life duties and responsibilities. The rest of the problem was that I just had a very difficult time getting into this game.
When I started this blog, one goal that I had was to finish each game prior to posting a review. Though you can get a feel for a game and determine whether or not it’s fun to play without playing it all the way through, I believed that to produce the most honest review of each game, I had to do so. Because of this, my Star Wars: Episode 1 Racer review never came to be.
For some reason, I could not get into this game. I remember playing it not long after it was released for the Nintendo 64 and really enjoying it. The problem is that was about ten years ago, and I was playing the game against someone instead of trying to plod my way through tournament mode on my own.
Perhaps the biggest issue I had with this game are the graphics. Though good for the late ’90s, they have not stood the test of time at all. Often while racing, I had problems discerning what certain objects were, and I found myself running into an obstacle that I could discern until the last moment, obliterating my pod racer and setting me several seconds behind my competitors. The textures are often dark and muddy, even when using the expansion pak. Also, I often felt as if I needed to memorize each track with its shortcuts and to execute a near-perfect run in order to even have a chance at winning.
If I had found a human competitor to play against, I think I would have appreciated this game more. The things I liked about the game were the ability to choose from a variety of racers, the option to change how many places were paid for each race, and the inclusion of upgrades that can be purchased for the pods. Granted, these were generally standard options for racing games when Episode 1 Racer was released.
So, my final verdict? It’s a game that I’m glad I have in my collection, if only for the fond memories I have racing against my brother a decade ago. Would I recommend Star Wars: Episode 1 Racer? If you’re a fan of racing games and have an N64 lying around, it’s worth a look. It’s definitely not the cream of the N64 crop, and its dated graphics and sometimes frustrating track layouts can make it a chore to play, but if you come across a cheap copy, go ahead and pick it up.
On the fence (sorry, can’t decide whether or not to recommend this one)
Filed under: Game Reviews, Nintendo, Nintendo 64 | Tagged: Star Wars: Episode I Racer | Leave a Comment »
I just wanted to note a few things that have been going on with YAGRS. I know it’s been quiet here as of late, but I’m hoping to change that soon.
The review of Star Wars Episode I Racer for the Nintendo 64 should be posted within the next week. I had planned on posting it sooner, but I just haven’t been able to really get into the game, which surprises me a little, as I remember enjoying it quite a bit when it was released. Of course, at that time I was often playing games with other people, so maybe that is the difference now, as I’m not competing against a friend.
Also, I plan on finally doing my first video review, and it looks like I’m going to do it for RoboCop for the NES. I’m hoping to do a new one of these to accompany each text review at some point. I’m still thinking through how I want to structure these reviews, though, so it may be a while before I can really do them frequently.
One final thing of note is that I’ve been updating my game lists. Tonight, I added games to my Sega Genesis, Sega CD, NES, and Gameboy libraries. If you read my previous post, you will have noticed that I now have a CD-i collection as well. Why did I buy a CD-i? For some reason, I’ve always wanted one, regardless of how poorly the games have been reviewed. Also, I think it is an interesting system, as many non-game titles were released. Of course, I’ll only focus on the game releases for the system here, but I still enjoy collecting some of the other titles.
That’s it for now. My next post should be the review for Episode I Racer. Until then . . .
Filed under: News | Leave a Comment »